In this blog, we will talk about good practices for Performance Optimization and achieving good FPS with limited resources usage. Our Technology of discussion is Unity 3D. We will talk about some core Topics. Batching Batching is an Important aspect of the fps optimization in unity 3d like other techniques. Batching is rendering objects that share same material together in reduced or single render pass instead of multiple draw calls or passes . When objects are rendered in single rendering pass it reduces the amount of CPU time and resource usage, hence resulting in smoother game experience and better game performance on the specific device. While going more into batching, it is further categorized into some types: Static Batching Static Batching as stated deals with static objects. Precisely, the objects which are not supposed to move during the gameplay are to be marked static, so that these objects which are static then batched togeth...
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