In Our Previous Article, We Talked about Techniques of Rendering Optimization, how we can optimize our game’s rendering to use as much lesser CPU as it can to save resources for other operations like Physics, Logic Compilation. Link : Good Practices for FPS Optimization In This article, we will go into further topics involved in running of game on a particular device or platform. Main Contents of the Article Are: Shaders Optimization Scripting Optimization Physics Optimization Shaders Optimization Continuing further into rendering optimization, shaders play an important role in both quality of the game and performance factor. Shaders are basically “ draw commands ” that a platform uses to draw() a mesh on screen. This is what a shader looks like in unity, it is normally accessed through materials assigned to a mesh. Shaders are an integral part of beautifying your game, but shaders do have some render passes, draw calls that are to be beared on your...
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